How Many Different Hands Are Possible In Texas Holdem

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Viewed 17k times. We have this official rank of hands. I have a theory (which I do not know how to prove) that the number of players in a texas-hold-em table will affect the probability distribution of the hands. That is, depending on how many players are on the table, the chances of being dealt a certain hand. There are 1,326 different hole-card combinations in Texas Hold'em poker and 6 of them are aces. Thus the odds of being dealt aces in any hand are 6 to 1,320 or 1 to 221 (or 0.45%). You probably already knew that. There are 1326 possible combinations of starting hands. These are not distributed evenly between the different hand categories however. Some hands are simply more likely to be dealt than others. We can divide a hole-cards grid into 3 sections.

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There are 169 possible 2 card starting hands
There are 169 possible 2 card starting hands but only 42 are worth considering under most circumstances. If you are not dealt one of these 42 hands then you will probably save money in the long run by folding and waiting for the next hand.

1. AA:


Top of the list, AA is without doubt the most powerful starting hand you can be dealt.


How Many Different Hands Are Possible In Texas Holdem Rules

2. KK


Along with AA, KK is significantly more powerful than any other starting hand.


3. QQ


Whilst QQ does not have the almighty strength of it's 2 predecessors, it is still a significantly strong hand.


4. JJ


JJ ends the small group of pairs at the top of the list and is highly playable from any position.


5. AK


AK (the suited hand as opposed to AKo which is unsuited or 'off-suit')


6. TT


In sixth position we have a pair of tens - written TT


7. AQ


AQ is another strong suited hand that has great flush and good straight possibilities.


8. AJ

How Many Different Hands Are Possible In Texas Holdem


AJ, and we are now half way through the top 16 hands.


9. AKo


AKo is our first unsuited hand. Although highly playable it doesn't offer any flush possibilities.


10. KQ
Many


KQ is the first of the hands that does not contain an Ace or a pair. The increase in possible straights just edges it above hand #11.

Possible


KQ is the first of the hands that does not contain an Ace or a pair. The increase in possible straights just edges it above hand #11.


11. AT


AT continues the strength of the suited hands.


12. KJ


KJ has slightly better straight possibilities than AT but the King is simply not as powerful as the Ace.


13. AQo


AQo has strength mainly in it's high pair and trip potential, although a straight is caught occasionally.


14. 99


99 will offer a good chance to beat a non-pair in a heads up situation but could fall short in a multi-way pot.


15. QJ


QJ has obvious strengths in it's flush and straight potential but can be caught out by opponents holding an Ace or King.


16. KT


KT is the last of the 'big 16'. These top 16 hands can be played from any position but you must always be prepared to fold if the flop and turn go against you.


17. 88


88 starts the 2nd group of 8 hands. These are all playable hands but a little caution should be used in earlier positions.


18. QT


QT is another hand that draws a large part of it's strength from being suited.


19. A9


A9 is the first of our non-pair hands that cannot create a straight.


20. AJo


AJo draws just enough strength from it's Ace to put it above #21.


21. JT


JT becomes the first of our hands that has full straight potential. 3 cards either side could create a straight (e.g.. Q,K,A or 7,8,9).


22. KQo


KQo looks stronger than it plays. Although fully playable, do not be overawed by it.


23. A8


A8 is another hand that cannot create a straight.


24. ATo


ATo is the last of the 2nd group of hands. If the game is very tight then it may not prove worthwhile to play any hands further down the list, but if it's that tight then you should probably consider moving tables.

25. K9


This hand can be played from early positions if the game is not too tight but it may be wise to only play them from medium positions.


26. A7


This hand can be played from early positions if the game is not too tight but it may be wise to only play them from medium positions.


27. KJo


This hand can be played from early positions if the game is not too tight but it may be wise to only play them from medium positions.


28. A5


This hand can be played from early positions if the game is not too tight but it may be wise to only play them from medium positions.


29. Q9


This hand can be played from early positions if the game is not too tight but it may be wise to only play them from medium positions.


30. T9


This hand can be played from early positions if the game is not too tight but it may be wise to only play them from medium positions.


31. 77


77 can be played in early positions but a little more caution should be used. It's probably sensible to play them only from medium positions but this depends on how loose the game is.


32. J9


J9 can be played in early positions but a little more caution should be used. It's probably sensible to play them only from medium positions but this depends on how loose the game is.


33. A6


A6 can be played in early positions but a little more caution should be used. It's probably sensible to play them only from medium positions but this depends on how loose the game is.


34. QJo


QJo can be played in early positions but a little more caution should be used. It's probably sensible to play them only from medium positions but this depends on how loose the game is.


35. A4


A4 can be played in early positions but a little more caution should be used. It's probably sensible to play them only from medium positions but this depends on how loose the game is.


36. KTo


KTo can be played in early positions but a little more caution should be used. It's probably sensible to play them only from medium positions but this depends on how loose the game is.


37. QTo


It would probably be best to only play this hand from later positions. Hands that are not in this top list of 42 should only be played under special circumstances such as, possibly, when you are the small blind with no raises.


38. A3


It would probably be best to only play this hand from later positions. Hands that are not in this top list of 42 should only be played under special circumstances such as, possibly, when you are the small blind with no raises.

How Many Different Hands In Texas Holdem


39. K8


It would probably be best to only play this hand from later positions. Hands that are not in this top list of 42 should only be played under special circumstances such as, possibly, when you are the small blind with no raises.

40. JTo


It would probably be best to only play this hand from later positions. Hands that are not in this top list of 42 should only be played under special circumstances such as, possibly, when you are the small blind with no raises.


41. A2


It would probably be best to only play this hand from later positions. Hands that are not in this top list of 42 should only be played under special circumstances such as, possibly, when you are the small blind with no raises.


42. Q8


It would probably be best to only play this hand from later positions. Hands that are not in this top list of 42 should only be played under special circumstances such as, possibly, when you are the small blind with no raises.

How Many Different Hands Are Possible In Texas Holdem Card Game

164. 93o


These are the worst hands and have no redeemable features. These should only be played on a 'free ride' from the big blind or if you really have the urge to bluff someone.


165. 62o


These are the worst hands and have no redeemable features. These should only be played on a 'free ride' from the big blind or if you really have the urge to bluff someone.


166. 92o


These are the worst hands and have no redeemable features. These should only be played on a 'free ride' from the big blind or if you really have the urge to bluff someone.


167. 83o


These are the worst hands and have no redeemable features. These should only be played on a 'free ride' from the big blind or if you really have the urge to bluff someone.


168. 82o


These are the worst hands and have no redeemable features. These should only be played on a 'free ride' from the big blind or if you really have the urge to bluff someone.


169. 72o


These are the worst hands and have no redeemable features. These should only be played on a 'free ride' from the big blind or if you really have the urge to bluff someone.



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